Thanks to things like graduating college and trying to find gainful employment I haven’t posted anything in a good while. The fact that I’ve had trouble coming up with interesting ideas for writing didn’t help much either. But I think I’ve rectified these problems and hopefully will provide quality content for your eyeballs to enjoy. Anyways I felt the need to address the major event in gaming that occurred since my last post: The xbone Xbox One vs. PS4.
I have to be honest with you. I beat Irrational Games’ latest installment in the highly-praised Bioshock series several weeks ago. The reason I’m only now getting to this review is not sheer laziness, but because I wanted to be as objective as possible. After seeing the end credits of Infinite I was convinced that the previous 20 hours I put in the game was some of the most engaging I have spent with any medium. Had I wrote the review then, it would have been a gush-fest and I wanted to let it settle on me a bit before posting a review.
That said here we are several weeks after my completion after Bioshock: Infinite and….. honestly not much of my opinion has changed.
When I first saw Syndicate, I foresaw two outcomes on the reception of the game. EIther the FPS reboot of the old pc strategy game would be an underground hit that adds some freshness to a stale FPS genre with interesting sci-fi elements to the traditional shoot-dude-in-face gameplay or it would be a bland shooter with ideas that fail to live up their potential and decried everything that was loved about the original. It was my hope that I would get the former when I bought Syndicate for five dollars on a PCDD Amazon sale, but unfortunately I got the latter. Now I’ve never played the original, so I can’t claim that I was disappointed in the treatment of the long inactive series, but still I can’t help but think that this game begun its development as a brilliant idea but became a copy-cutter shooter over time.
Let me set the scene for you. I was standing in line on an unusually cold night in at the Gamestop yesterday waiting for my copy Bioshock: Infinite. I normally don’t do the whole midnight thing but its Bioshock thus I will probably rob my grandmother to get my copy (I didn’t by the way.) In front of me were two guys who seemed to be middle schoolers. I thought this by their small stature, the fact a mother was with them (obviously a good parent) and their affinity for skater hats and sunglasses at night (sun never sets on a badass right?) Despite my general distain for such people, I at least had to give them props for wanting to buy a game such as Bioshock: infinite. But then I realized that one of them had an Army of Two mask in his hand, then it hit me. These guys are not in line for the most anticipated game of the last four years but they’re there for the sequel for…..Army of Two.
There is one word that I think of most that accompanies the current gaming media: hype. Whether it’s a gaming site posting a preview of the upcoming game or a game trailer that whips gamers in to a frenzy, hyping-building is everywhere.
Although I try not to buy-in the hype that game companies are pushing on us, every now and then I can’t help myself. But the problem with falling into the hype is that your expectations become so high that anything less than a superb title will not satisfy. Here are some of the games from the last 10 years that left me wanting. Sometimes it’s a sequel that I’ve been clamoring for and sometimes it’s a new I.P. that seems like a breath of fresh air, but all built me up only to tear me down. Some of them are good or even great games, but just couldn’t live up to the hype.
Today, Game Informer confirmed that Thief 4 is this month’s cover story.
The series, which has been dormant since 2004 with the release of Thief: Deadly Shadows, is often credited with being one of greatest and most influential stealth franchises of all time. Many of the games that allow us to be all sneaky-like draw immensely from the steampunk/fantasy stealth gameplay of Thief. The developers of two of my favorite games of 2012 alone, Mark of the Ninja and Dishonored¸ have said that the Thief was one of the inspirations for their stealth gameplay mechanics.