Lately I have noticed what I perceive to be a troubling trend in the design of WRPGs and JRPGs set in fantasy worlds. Think about the major titles from both of these genres: Dragon Age, Final Fantasy, the Tales series, The Elder Scrolls, The Witcher, Dragon Quest, all have one major design element in common. They all draw inspiration from European medieval folklore to create their fantastical worlds. Castles, knights, trolls, dwarves, elves, and medieval weapons are staples in these games and it’s starting to get a bit tiring.
I feel like WRPGs developers can receive a bit of a past for the continual use of these troupes. After all, in all likelihood a good amount of the people work