According to IGN.com, the producer and director of Final Fantasy XIV told Kotaku that another flop like FF XIV would cripple the company.
Naoki Yoshida went on to say that he and his team know that the revision to the game, known as Final Fantasy XIV- A Realm Reborn, needs to find a success when released. He vowed that his team will not make the same mistakes that plagued the original version.
Yoshida mentioned that he feels like the team should’ve taken more from other MMORPG’s.
“”I think it would’ve been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy” he said.
To me this begs the question: does the high cost of developing video games, and the pressure for monetary success, hinder creativity and innovation?
It’s no secret that most action games look at Call of Duty with envious eyes, and many developers have seemingly tried to make their shooters play and look as much like Activision’s juggernaut as they can, but to see this trend go into other genres is a little sad.
The fact that there seems to be a success-or-bust mentality in some companies makes me fear that some great game ideas are being lost because may be too big of a risk.
What do you think? Is there a way that big name developers can create more risking games without fear of breaking the bank?