I tend to be one to not jump down the throats of developers that put multiplayer in the sequels of games that traditionally single-player affair. I didn’t mind when Dead Space, Mass Effect, or Bioshock got online modes as long as we got a great single-player game (and I think that we for the most part all of these were excellent.) Hell, I even liked some of the multiplayer modes that many gamers complained were “shoehorned in to just to please the COD people.”
Yet when I heard about the upcoming God of War game was introducing a new competitive multiplayer mode, I was exceptionally skeptical. How were they going to make an action hack-and-slash game into a multiplayer game? When I think of the hack-and-slash game, I think of different A.I. type enemies with different abilities that are set that the player needs to adapt to, not players battling each other with similar avatars with similar abilities. How the hell would the guys at Sony Santa Monica make this work?