I don’t have the time to do full reviews of every game I play, and since most of the time I’m playing less recent releases it wouldn’t do others much good anyway. So here’s what I’ve been playing recently. I’d like to do more lengthy reviews for Dead Space 3 (recently finished it), Fire Emblem Awakening (In the middle of it), and Metal Gear Rising: Revengence (about to start it), but these will have to do in the meantime. If you’ve got any suggestions for similar games to add to my backlog or complaints of how I’m playing the game wrong, feel free to share.
Lately I have noticed what I perceive to be a troubling trend in the design of WRPGs and JRPGs set in fantasy worlds. Think about the major titles from both of these genres: Dragon Age, Final Fantasy, the Tales series, The Elder Scrolls, The Witcher, Dragon Quest, all have one major design element in common. They all draw inspiration from European medieval folklore to create their fantastical worlds. Castles, knights, trolls, dwarves, elves, and medieval weapons are staples in these games and it’s starting to get a bit tiring.
I feel like WRPGs developers can receive a bit of a past for the continual use of these troupes. After all, in all likelihood a good amount of the people work
According to IGN.com, the producer and director of Final Fantasy XIV told Kotaku that another flop like FF XIV would cripple the company.
Naoki Yoshida went on to say that he and his team know that the revision to the game, known as Final Fantasy XIV- A Realm Reborn, needs to find a success when released. He vowed that his team will not make the same mistakes that plagued the original version.
Yoshida mentioned that he feels like the team should’ve taken more from other MMORPG’s.
“”I think it would’ve been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy” he said.
To me this begs the question: does the high cost of developing video games, and the pressure for monetary success, hinder creativity and innovation?
It’s no secret that most action games look at Call of Duty with envious eyes, and many developers have seemingly tried to make their shooters play and look as much like Activision’s juggernaut as they can, but to see this trend go into other genres is a little sad.
The fact that there seems to be a success-or-bust mentality in some companies makes me fear that some great game ideas are being lost because may be too big of a risk.
What do you think? Is there a way that big name developers can create more risking games without fear of breaking the bank?